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	<title>Swooper Coach &#187; Season Strategy</title>
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	<link>http://www.swoopercoach.com.au</link>
	<description>AFL Coaching, AFL Coaching Drills by John Northey</description>
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		<title>Ruckman Backline/Centre Bounces</title>
		<link>http://www.swoopercoach.com.au/2009/ruckman-backlinecentre-bounces/</link>
		<comments>http://www.swoopercoach.com.au/2009/ruckman-backlinecentre-bounces/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 01:34:34 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Game Week]]></category>
		<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>
		<category><![CDATA[Weekly Management]]></category>

		<guid isPermaLink="false">http://www.swoopercoach.com.au/?p=678</guid>
		<description><![CDATA[The stratedgy and mindset to achieve a succesful outcome from your Ruckman in backline and centre bounces.   Do you have anything to add? Please do so in the comments. The ruckman should win the hit out in the backline. This is because the opposition ruckman usually has formed a wall with the centreman and an [...]]]></description>
			<content:encoded><![CDATA[<p>The stratedgy and mindset to achieve a succesful outcome from your Ruckman in backline and centre bounces.   Do you have anything to add? Please do so in the comments.</p>
<p><span id="more-678"></span></p>
<p>The ruckman should win the hit out in the backline. This is because the opposition ruckman usually has formed a wall with the centreman and an on-baller a kick behind the play.</p>
<p>The ruckman would be contesting the hit out against a CHF, FF or FP. This frees up their respective opponents and makes them a viable option to direct the tap to, protect the receiver or provide an outlet for the receiver.</p>
<p>The hit out directed into this area gives the receiver a number of options. For starters, the receiver is facing the direction that he is going so he will not have to do a U-turn to dispose of the ball. The receiver, if he is well protected and has space, may play on and switch the play to the opposite back pocket and the team would run the ball out of the backline and therefore bypass the wall set up by the opposition players. He may use the spare backman to give a quick handball or short kick to.</p>
<p>He may just move the ball along the boundary with a grubber kick and force another boundary throw in. If the opposition sharks the hit out then it is a difficult position for them to kick a goal from. It is always advisable to have someone at the back of the contest to make sure that the opposition do not get an uncontested kick in the scoring corridor. This person could be the spare backman.</p>
<p>Design a game drill for your players, teaching them the ingredients of this situation.</p>
]]></content:encoded>
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		<title>Remedial Coaching Hints</title>
		<link>http://www.swoopercoach.com.au/2009/remedial-coaching-hints/</link>
		<comments>http://www.swoopercoach.com.au/2009/remedial-coaching-hints/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 01:20:45 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Management]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>

		<guid isPermaLink="false">http://www.swoopercoach.com.au/?p=355</guid>
		<description><![CDATA[REMEDIAL COACHING HINTS (Skill Development) It is important when working with junior and senior players on individual skill development, that you do not make their programs confusing. The old theory of keeping it simple certainly applies to the players in these programs, as often their confidence is low or they are feeling pressured. Always keep [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 18pt; line-height: 119%;">REMEDIAL COACHING HINTS </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 18pt; line-height: 119%;">(Skill Development)</span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">It is important when working with junior and senior players on individual skill development, that you do not make their programs confusing.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span id="more-355"></span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;"><span> </span>The old theory of keeping it simple certainly applies to the players in these programs, as often their confidence is low or they are feeling pressured.<span> </span>Always keep your explanations simple and give the player constant encouragement and feedback.<span> </span>One of the biggest challenges for coaches is to design drills for small groups of players (2-3) that are effective.<span> </span>We need to remember that players are going to need to spend many hours on their own practising the changes to their skills, so we must set easy programs that they will enjoy and benefit from without supervision.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Following are some principles for each of the main skills that players need to learn.<span> </span>Give feedback to remind and encourage players and be aware that information given to players</span><span style="font-size: 12pt; line-height: 119%; color: black;">’</span><span style="font-size: 12pt; line-height: 119%; color: black;"> needs to be correct.<span> </span>You will have an influence on your players and bad instruction will lead to bad habits.</span></p>
<p class="MsoNormal" style="margin-left: 60pt; text-align: justify; text-indent: -60pt; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 12pt; line-height: 119%;">Kicking</span></strong><span style="font-size: 12pt; line-height: 119%;"> </span><span style="font-size: 12pt; line-height: 119%; color: black;">–</span><span style="font-size: 12pt; line-height: 119%; color: black;"> Monitor the following points when looking to improve a player in the technique of kicking:</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="text-decoration: underline;"><span style="color: black;">(a)<span> </span>Positioning of hands on the ball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; page-break-after: avoid; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"><span> </span></span><span style="font-size: 12pt; line-height: 119%; color: black;">Players must be aware that the hands must be level and the weight of the ball controlled.<span> </span>Players with smaller hands must move their hands further apart and under the ball to control it.<span> </span>Fingers should be spread evenly over the ball for better control.<span> </span>Allow for the fact that the player is going to remove one hand as they guide the ball down, so they must learn to control the ball by having their hands in the correct position.<span> </span>An easy technique for players new to the game is; get them to place one hand directly under the ball and tilt the wrist to get the best angle on the ball.<span> </span>As they remove the hand, they must follow through and kick the ball.<span> </span>As they gain confidence, they bring their hand further around the ball.<span> </span>This is a good teaching exercise for players of all ages to learn to kick on the non-preferred side of their body.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(b)<span> </span><span style="text-decoration: underline;">Angle of the ball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">For younger players or even older players who have trouble kicking drop punts, it is important that they learn to use the correct angle on the ball as they direct it to their kicking leg.<span> </span>A simple way to explain the angle would be this; have the point of the ball where the seams cross, facing the ground over the kicking leg and the other point which is facing you, should be aimed at the chest area.<span> </span>Players need to learn to create this angle with the wrists.<span> </span>Younger players who cannot create this angle can turn the ball further down so that they cannot see the lace because it is facing the target.<span> </span>Remember that for young players it is a good idea for them to place a hand under the ball for control until they gain confidence.<span> </span>They will achieve the correct angle by tilting the palm of the hand down as they kick.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(c)<span> </span><span style="text-decoration: underline;">Body balance and shoulders square to target</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">The importance of running straight at the target and having body weight balanced is vital to accuracy, height and distance of your kicks.<span> </span>Coaches should discourage players who want to kick around corners, or run at angles to kick for goal, as this develops very bad habits that are hard to break as the players develop.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; page-break-after: avoid; vertical-align: middle;"><strong><span style="text-decoration: underline;"><span>For accuracy . . .</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Teach the player to select a target behind the goals and encourage him to run straight towards it as he kicks.<span> </span>Watch that they achieve a straight follow through kicking action.<span> </span>A simple way to check would be, to get the player to close his eyes and hold his hand at shoulder height, straight out in front, and over the leg that he is going to kick with.<span> </span>Then get him to lift the leg and kick through the air and see how many times his foot touches his fingers.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; page-break-after: avoid; vertical-align: middle;"><strong><span style="text-decoration: underline;"><span>For height and distance . . .</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">The player must remember that body balance is the key.<span> </span>If he leans back too early, he will get height not distance.<span> </span>If he stays too far forward on impact, he will <em>lose</em> height and distance because the upper body restricts the leg movement through the ball.<span> </span>Players must learn to find the right balance.<span> </span>Watch closely, some of the best kicking players in the game such as; Tony Lockett at goal and Nathan Buckley on the run, and study their body balance and follow through.<span> </span>What you will find is, similar to a good golf swing; the transfer of weight is vital.<span> </span>Talking through the process with players learning to kick is difficult as it may confuse them.<span> </span>Watch for body balance and that the player is running straight at the target.<span> </span>Look to adjust the player where necessary to assist his development.<span> </span>The ideal balance would be for players to lean forward as they walk or run to kick the ball.<span> </span>As they guide the ball onto the boot, they should have their head over the ball.<span> </span>At the point of contact with the boot, they should be transferring body weight back as the leg follows through.<span> </span>A common fault in kicking action is moving the arms across the body in a sideways movement.<span> </span>This should be strongly discouraged.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="text-decoration: underline;"><span style="color: black;">(d)<span> </span>Control of head movement</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">The head must be kept as still as possible.<span> </span>It is important that players look to the target as they are running to kick to ensure that they are heading in the right direction.<span> </span>They must keep their head still and over the ball as they release from hand to foot.<span> </span>Coaches need to remind players of the importance of watching the ball leave the hand and watching contact being made with the boot.<span> </span>This will also help the player to keep the body balance correct, as it is very difficult to keep the head over the ball if body weight goes back too early.<span> </span>Players need to practise this technique and learn to relax, so that they do not become too tight in the upper body because this may affect ball control from hand to foot.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="text-decoration: underline;"><span style="color: black;">(e)<span> </span>Follow through</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Often players with poor technique stab at the ball and do not follow through after contact.<span> </span>This is due to poor body balance or a lack of confidence in their own kicking style.<span> </span>Players must be taught to kick through the ball, follow through high, and aimed straight at the target.<span> </span>Use the hands to balance the body on follow through and do not let the players kick the ball too hard.<span> </span>In short players must relax, line up the target, balance correctly, control the head movement and follow through with a straight leg to complete a successful kick.<span> </span>Challenge players by getting them to kick along the lines around the center square with a partner.<span> </span>Make sure the player analyses every kick and that the ball travels straight.<span> </span>Watch for kicks that start straight and then curve as the ball loses pace.<span> </span>This is a result of poor kicking action or not completing the above steps correctly.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 15pt; line-height: 119%;"> </span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 15pt; line-height: 119%;">Marking</span></strong><span style="font-size: 13pt; line-height: 119%; color: black;"> </span><span style="font-size: 13pt; line-height: 119%; color: black;">–</span><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="color: black;">Monitor the following points when teaching players</span><span style="color: black;">’</span><span style="color: black;"> overhead or chest marking.</span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(a)<span> </span><span style="text-decoration: underline;">Positioning of hands</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">As with kicking, holding the ball for marking also requires the hands to be even and level on the ball.<span> </span>Encourage players to put their hands up early and watch the flight of the ball through the thumbs and forefingers (the thumbs should be even, but do not need to be touching).<span> </span>Remind them to spread their fingers and recommend that they do not look to snatch at the ball as it arrives.<span> </span>Instead, they must allow the ball to come to their thumbs, as they rap their fingers around it.<span> </span>The ball must be watched all the way into their hands.<span> </span>For the chest mark it is important for players to keep their elbows in close to their sides and not push the arms too far forward of the body.</span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(b)<span> </span><span style="text-decoration: underline;">Line of body</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Another common difficulty for players at all levels.<span> </span>Coaches must continually reinforce, teaching players to get their body in line with the flight of the ball.<span> </span>The body can be very helpful in a contest; by correct positioning the body can cut the vision of the opponent and make it difficult for him to reach the ball.<span> </span>Too many players come in from the side or do not line their body up and as a result, drop the mark and spills the ball behind the contest.<span> </span>In keeping the body in line with the ball, at least it will land in front if the mark is uncontrolled.<span> </span>Players must pick up the flight of the ball early and adjust the line of the body quickly and then attack the ball strongly.</span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(c)<span> </span><span style="text-decoration: underline;">Position of head</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 1cm; text-align: justify; line-height: 119%; page-break-after: avoid; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">The number of players who do not keep their head still and behind the ball is a big concern.<span> </span>Players must get in behind the ball quickly and line the ball up with their head.<span> </span>A common problem is that players will position their body correctly but as they take the ball in their hands, they move their head to one side and end up trying to mark it over a shoulder.<span> </span>The player is taking his eye off the ball at potentially the worst possible time and if he drops the mark it is more than likely going to fall behind, instead coming to the front of the pack, where we teach our crumbers to position themselves.<span> </span>It also gives the opponent a good look at the ball and the opportunity to punch.<span> </span>The importance of players keeping their heads still can not be underestimated.<span> </span>Players who have the habit of dropping their heads in a contest, fear being hit and that is an area that opposition coaches will exploit continuously.<span> </span>Be positive with players who do this and stress the importance of keeping their heads up, as it is the only way they can keep their eyes on the ball.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; page-break-after: avoid; vertical-align: middle;"><strong><span>(d)<span> </span><span style="text-decoration: underline;">Elevation to ball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Players should be taught very early to attack the ball.<span> </span>When marking, they must have the thought of reaching the ball at it</span><span style="font-size: 12pt; line-height: 119%; color: black;">’</span><span style="font-size: 12pt; line-height: 119%; color: black;">s earliest point, by judging the flight, positioning the head and body in line, getting the hands up level in position and timing their jump.<span> </span>Players should be discouraged from standing and waiting for the ball to come to them or trying to out body their opponent.<span> </span>They should focus on getting up to the ball and meeting it early with the right technique.<span> </span>This will in turn make it even more difficult for the opponent in a contest as they can rarely make good position let alone reach the ball from behind the player who is jumping well, getting the hands up full stretch and using his body to block the opponents vision.</span></p>
<p class="MsoNormal" style="text-align: center; line-height: 119%; vertical-align: middle;" align="center"><strong><span style="text-decoration: underline;"><span style="color: black;"><span style="text-decoration: none;"> </span></span></span></strong></p>
<p class="MsoNormal" style="text-align: center; line-height: 119%; vertical-align: middle;" align="center"><strong><span style="text-decoration: underline;"><span style="font-size: 12pt; line-height: 119%; color: black;">PLAYERS MUST ALWAYS LOOK TO CONTEST FROM FRONT POSITION.</span></span></strong></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 15pt; line-height: 119%; color: #596626;"> </span></strong></p>
<p class="MsoNormal" style="margin-left: 34.25pt; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 15pt; line-height: 119%;">Handball</span></strong><span style="font-size: 13pt; line-height: 119%;"> </span><span style="font-size: 13pt; line-height: 119%; color: black;">–</span><span style="font-size: 12pt; line-height: 119%; color: black;"> As a player and a coach, I have always worked on the theory that a bad handball will cost your team a goal.<span> </span>The following points must be observed when players are completing drills or learning to handball.</span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"> </span></strong></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(a)<span> </span><span style="text-decoration: underline;">Positioning of body</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Today</span><span style="font-size: 12pt; line-height: 119%; color: black;">’</span><span style="font-size: 12pt; line-height: 119%; color: black;">s football dictates that players must be on the move in the direction in which they are going to handball, so that they can shepherd and protect the player receiving the ball.<span> </span>Encourage players to handball within their vision and they should square the shoulders where possible, directing at the handball target.<span> </span>Their will be times when young players learning to handball from a stationary position will turn side on to handball.<span> </span>They should be encouraged to step towards the target as they handball.<span> </span>The easiest way to explain this is firstly, get them to hold the ball in the hand they are not going to hit the ball with (platform hand).<span> </span>Secondly if their platform hand is the left hand, then they step forward with their left leg as they hit the ball.<span> </span>The head should be still and the eyes on the player he is going to handball to.</span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"> </span></p>
<p class="MsoNormal" style="line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(b)<span> </span><span style="text-decoration: underline;">Height of ball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"><span> </span></span><span style="font-size: 12pt; line-height: 119%; color: black;">Players should keep the ball around the hip/waist region to allow for the hand to flow through the ball.<span> </span>Discourage any player who is looking to hold the ball higher as it is a poor habit and too restrictive.<span> </span>Keep the ball in close to the body and if pressured during a game, use the body by turning as a way of keeping it away from the opponent.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;"><span> </span>(c)<span> </span><span style="text-decoration: underline;">Backswing</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"><span> </span></span><span style="font-size: 12pt; line-height: 119%; color: black;">There are a number of variations to the backswing of the hand you are going to use to make contact with the ball.<span> </span>Remember that the further back you take your hand, the longer it is going to take to complete the handball.<span> </span>This may be a problem in a game when an opponent applies the pressure.<span> </span>Most coaches encourage shorter handballs so players have shortened their backswing to move the ball quicker.<span> </span>Some players bring the platform hand back towards the striking hand for more power and quicker disposal, while others don</span><span style="font-size: 12pt; line-height: 119%; color: black;">’</span><span style="font-size: 12pt; line-height: 119%; color: black;">t have a backswing at all, preferring to gain power from the elbow and shoulder area.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(d)<span> </span><span style="text-decoration: underline;">Types of handball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="color: black;"><span> </span></span><span style="font-size: 12pt; line-height: 119%; color: black;">There are a number of different handballs that can be given.<span> </span>Firstly the <span style="text-decoration: underline;">Rocket Handball</span> that is tilted back in the platform hand and hit above the seams to give the affect of a backspin through the air.<span> </span>Secondly the <span style="text-decoration: underline;">Overspin Handball</span> that is hit below the seams and will spin end over end forward.<span> </span>The most commonly used handball is the <span style="text-decoration: underline;">Rocket Handball</span>.<span> </span>It is easy to control and is used when there is no opponent between where you are and the player you want to handball to is.<span> </span>It is a flat handball and players must be encouraged to follow and protect after they give the ball off.<span> </span>The Overspin Handball has the advantage of elevating quickly (similar to a topspin in tennis) and dropping quickly.<span> </span>The use in a game for this handball would be when an opponent is coming at you, or is between where you are with the ball and the player you are looking to handball to.<span> </span>Teach your players to try different handballs, such as the <span style="text-decoration: underline;">Underground Handball</span>.<span> </span>Use these sessions as fun as they may only get to use the Underground Handball on the odd occasion in a game.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="color: black;">(e)<span> </span><span style="text-decoration: underline;">Speed of handball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"><span> </span></span><span style="font-size: 12pt; line-height: 119%; color: black;">An important issue when teaching players to handball.<span> </span>Always encourage soft handballs as it makes it easier for the player receiving the ball to control.<span> </span>Remember that accuracy is far more important than speed.</span></p>
<p class="MsoNormal" style="margin-left: 34.25pt; text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 15pt; line-height: 119%;">Ground skills</span></strong><span style="font-size: 13pt; line-height: 119%;"> </span><span style="font-size: 13pt; line-height: 119%; color: black;">–</span><span style="font-size: 13pt; line-height: 119%; color: black;"> </span><span style="font-size: 12pt; line-height: 119%; color: black;">My personal opinion is that if a player is going to have any chance of long term success at the highest level, then he must be a one grab player or in football jargon, clean below the knees.<span> </span>Players will survive better as they master this skill because by not fumbling, they are less likely to have pressure applied on disposal.<span> </span>The principles involved in picking up the ball from ground level are similar to that of marking.<span> </span>Watch your players closely and remind them constantly in the following areas.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 12pt; line-height: 119%; color: black;">(a)<span> </span><span style="text-decoration: underline;">Getting in low and close to the ball</span></span></strong></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;">Players must learn to get in low to the ball and the best way for this is to teach them to bend at the knees and not rely totally on the back.<span> </span>This is not as easy as it sounds, as often the ball is moving in different directions and bouncing awkwardly.<span> </span>The thing that I have found is that players commit to the ground ball too early and as a result lose speed through the ball and end up stopping to gain control.<span> </span>Timing is important and getting in very close to the ball is vital.<span> </span>Practise is the only way for players to get better in this area.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 12pt; line-height: 119%; color: black;">(b)<span> </span><span style="text-decoration: underline;">Head over the ball</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;"><span> </span>This is a basic principle and a problem area.<span> </span>A large number of players lift their head too early because they fear what is coming at them or look to use the ball before they have control of it.<span> </span>The head must be perfectly still and over the top of the ball.<span> </span>The last six inches before the ball is in the hands are vital; players must watch the ball come in closely.<span> </span>As players perfect this, they should be taught to handball from ground level when they have total control of the ball.<span> </span>Remember it is important to get in low to the ball.</span></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><strong><span style="font-size: 12pt; line-height: 119%; color: black;">(c)<span> </span><span style="text-decoration: underline;">Position of the body and hands</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 36pt; text-align: justify; text-indent: -36pt; line-height: 119%; vertical-align: middle;"><span style="font-size: 12pt; line-height: 119%; color: black;"><span> </span>Years ago we were taught to run to the side of the ball bend down with one hand and scoop the ball up.<span> </span>This technique is fine for a ball that is stationary and when there is not a lot of pressure.<span> </span>In today</span><span style="font-size: 12pt; line-height: 119%; color: black;">’</span><span style="font-size: 12pt; line-height: 119%; color: black;">s football it is important that players are taught to centre the body with the ball and run straight at it, so if the ball takes a bad bounce, body movement can be controlled easier and the ball can be covered. <span> </span>Bending at the knees and not committing too early will allow the player to get in close and down low enough to get both hands under the ball, from behind.<span> </span>Another reason for centring the body is that when running hard to pick up a moving ball, should it take a bad bounce it will, at the worst hit the body or legs and at least stay in front, so that the players can have another go at it.</span></p>
<p class="MsoNormal" style="text-align: justify; line-height: 119%; vertical-align: middle;"><span style="font-size: 13pt; line-height: 119%; color: black;"><span> </span></span><strong><span style="font-size: 12pt; line-height: 119%; color: black;">(d)<span> </span><span style="text-decoration: underline;">Handball/Give position</span></span></strong></p>
<p class="MsoNormal" style="margin-left: 34.25pt; text-indent: -34.25pt;"><span style="font-size: 12pt; color: black;"><span> </span>Players of all ages need to practice ball control below the knees.<span> </span>Getting control of the ball without fumbling is the most important step.<span> </span>The next trick is decision making and disposal.<span> </span>Most players will be required to handball once they gain control of the ball as pressure is on them very quickly. Work your drills so that the player is encouraged to handball from ground level, once the ball is controlled.<span> </span>Some of the drills in this manual can be modified by getting players to mark the ball, let it drop down to ground level and then picking it up without fumbling and then handballing off.It might only be at one particular marker (remember colour coding) that you give this instruction, but it is important for players to master this skill as the ball spends so much time on the ground. Remember the instruction, get in close, bend at the knees, do not commit too early, watch the ball into the hands, square the body and handball on the up when the ball is controlled and always</span></p>
<p class="MsoNormal" style="margin-left: 34.25pt;"><span style="font-size: 12pt; color: black;">follow your handballs to protect your team-mates.</span></p>
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		<title>Team Rules (Basic)</title>
		<link>http://www.swoopercoach.com.au/2008/team-rules-basic/</link>
		<comments>http://www.swoopercoach.com.au/2008/team-rules-basic/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 00:03:20 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Management]]></category>
		<category><![CDATA[Season Strategy]]></category>

		<guid isPermaLink="false">http://www.swoopercoach.com.au/archives/515</guid>
		<description><![CDATA[These are a few basic team rules (ideas) to incorporate with your game plan. BASIC TEAM RULES DISCIPLINE Follow &#8211; Team rules and plans. Responsibility &#8211; for your team role. Stay &#8211; With the process. Respect &#8211; For team mates and their individuality. Umpires &#8211; Don&#8217;t argue, you&#8217;ll never win. Behaviour &#8211; Remember our aims, [...]]]></description>
			<content:encoded><![CDATA[<p>These are a few basic team rules (ideas) to incorporate with your game plan.</p>
<p><span id="more-331"></span><br />
<strong>BASIC TEAM RULES</strong><br />
<strong>DISCIPLINE</strong><br />
Follow &#8211; Team rules and plans.<br />
Responsibility &#8211; for your team role.<br />
Stay &#8211; With the process.<br />
Respect &#8211; For team mates and their individuality.<br />
Umpires &#8211; Don&#8217;t argue, you&#8217;ll never win.<br />
Behaviour &#8211; Remember our aims, values and traditions.</p>
<p><strong>COMMUNICATION</strong><br />
Creates &#8211; Excellent Teamwork.<br />
Use to &#8211; Paint a Picture &#8211; On your team mates mind.<br />
Call &#8211; The action required.<br />
Voice &#8211; Loud with authority and instruction.<br />
Support &#8211; Nominate the player for the action.</p>
<p><strong>ATTACKING OPTIONS</strong> &#8211; Front Half Movement<br />
Quick &#8211; ball movement.<br />
Look &#8211; For corridor options.<br />
Strong &#8211; Genuine leads.<br />
Handball &#8211; To receiver going facing goalwards.<br />
Don&#8217;t &#8211; Overuse the ball.<br />
First Option- Quick hands or positional kick.<br />
Follow &#8211; First option with second effort.<br />
Handball Up- Off ground,creates run past.</p>
<p><strong>MIND SET</strong><br />
Strong &#8211; in mind and body.<br />
No Deviation &#8211; Eyes on ball.<br />
First &#8211; To the loose ball.<br />
Standards &#8211; In honesty and effort.</p>
<p><strong>DISPUTED BALL</strong><br />
First Option &#8211; Win the ball &#8211; create a clearance.<br />
Ball still in dispute.<br />
Second Effort &#8211; Back at the ball,make body contact.<br />
Third Effort &#8211; Pressure opponent,inspire others.<br />
Force &#8211; A contest and turnover.<br />
Stay &#8211; with the contest until the ball leaves the area.<br />
CRUMBS, CRUMBS, CRUMBS.<br />
Timing &#8211; Don&#8217;t arrive too early &#8211; judge flight.<br />
Strong Contest &#8211; Verbal and physical support.<br />
Front and Square- All by-passed players become crumb gatherers.<br />
Nearest Position Player &#8211; Supports at rear or side.</p>
<p><strong>OPPOSITION&#8217;S BALL</strong><br />
First aim &#8211; Win back possession.<br />
Run &#8211; At the ball carrier with strong commitment.<br />
Allows &#8211; Team mate to cover next receiver.<br />
Cause &#8211; A stoppage at every opportunity.<br />
Stop &#8211; Opponent running off from the immediate action.<br />
On The Mark &#8211; Arms up ,attempt to intercept the ball.</p>
<p><strong>SHEPHERDING AND BLOCKING</strong><br />
Creates &#8211; Match winning one precentors.<br />
Crucial &#8211; For team play.<br />
Creates &#8211; Player confidence.<br />
Go Hunting &#8211; Take out the chaser.</p>
<p><strong>RED TIME</strong><br />
Time on Period &#8211; Control game tempo.<br />
Man on man &#8211; Play hard and tight.<br />
Stay &#8211; Controlled.<br />
Focussed &#8211; Mentally alert.<br />
Communicate &#8211; Supportive and responsible.<br />
Concentrate &#8211; Until the siren sounds.</p>
<p>Making a few team rules helps players concentrate on the procedure.</p>
<p>Good Luck</p>
]]></content:encoded>
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		<title>Formulating Game Plan  (Part 3)</title>
		<link>http://www.swoopercoach.com.au/2008/formulating-game-plan-part-3/</link>
		<comments>http://www.swoopercoach.com.au/2008/formulating-game-plan-part-3/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 04:57:14 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>

		<guid isPermaLink="false">http://www.swoopercoach.com.au/archives/505</guid>
		<description><![CDATA[Looking at positions, skills and objectives which become a large factor in making decisions to formulate your game plan. FORWARDS Objectives and responsibilities To finish off and reward the efforts of your midfielders and defenders To maintain scoreboard pressure Looking to create scoring opportunities Applying enormous pressure when the ball is in the 50m arc [...]]]></description>
			<content:encoded><![CDATA[<p>Looking at positions, skills and objectives which become a large factor in making decisions to formulate your game plan.</p>
<p><span id="more-330"></span><br />
<strong>FORWARDS</strong><br />
Objectives and responsibilities<br />
To finish off and reward the efforts of your midfielders and defenders<br />
To maintain scoreboard pressure<br />
Looking to create scoring opportunities<br />
Applying enormous pressure when the ball is in the 50m arc<br />
<strong>KEY POINTS</strong><br />
Get to as many contests as you can &#8211; Run<br />
Second, third, and forth efforts are vital<br />
Be prepared to chase, tackle smother &#8211; one quick turnover creates a scoring opportunity<br />
React when ball hits the ground, Front &amp; Square Crumbing Turnover Chase harass Pressure<br />
Maximise your opportunities &#8211; make your possessions hurt the opposition by passing off or on the scoreboard<br />
<strong>Be a team player, Think Team</strong><br />
Good knowledge of team mates, knowing their capabilities<br />
Communication: Strong verbal with authority comments, encouragement, direction and creating an open forward line<br />
Play in front of your opponent, taking opponent down ground, which will create space behind<br />
Limit turnovers &#8211; maintain pressure, ball lost chase with conviction<br />
Never turn your back on the play, you will miss a golden opportunity</p>
<p><strong>MARKING</strong><br />
Watch the ball through the air, time your leap and try to mark with your arms straight to maximise full advantage<br />
Apply strong physical pressure by pushing into marking contests, while absorbing a few knocks</p>
<p><strong>FORWARDS</strong><br />
Objectives and responsibilities</p>
<p><strong>LEADING</strong><br />
Lead to position. Gives players ahead of you the best chance to get ball to you.<br />
Timing and positioning. be patient, consider the element of surprise<br />
Be prepared to run your opponent, rather than taking up a stationary position. Start out of position and lead back into position (Towards corridor) this inturn when shooting for goal puts you in a better spot.<br />
Acceleration out of the blocks &#8211; power leads (FF Line hold your leads, element of surprise)<br />
Dummy leads &#8211; try to wrong foot your opponent, make numerous leads to different spots, constantly providing an option.<br />
Most importantly, be patient &#8211; keep leading it will happen<br />
REMEMBER<br />
Keep working hard<br />
Into the breeze come down the ground<br />
Try to get to as many contests as possible</p>
<p><strong>RUCKMAN</strong><br />
Objectives and responsibilities<br />
To win first use of the ball by getting a clearing tap to our target player<br />
Not allowing the opposition ruckman a clearing tap<br />
Give confidence to smaller players by lending physical support, presence at contests<br />
Play tall by presenting your height into the game by taking marks.<br />
<strong>KEY POINTS</strong><br />
Communication: Talk to your on-ballers &#8211; explain where you are going to hit (place) the ball (Before bounce downs)<br />
Be creative, Run smart<br />
Concentration: Constant thought about working to position<br />
Creating a presence by presenting your body, physically at bounce-downs and throw-ins<br />
Learn to jump off your preferred leg, giving yourself full protection<br />
Make body contact with your opposing ruckman at boundary throw-ins<br />
Ensure if opposing ruckman gets first hands on ball it comes down to ground close in<br />
Contribute while off the ball<br />
PLAYING A ROLE<br />
Understand the various roles of a ruckman. Recognise when to apply<br />
Linking player through the centre<br />
Kick behind the play- create good marking ethic, reading the play well<br />
Pushing forward through the centre to a forward position, stretching the opposition. Goalkicking ruckman hurt oppositionRUCKMEN</p>
<p><strong>TACTICS</strong><br />
If opposed by a player with spring, negate it by making contact before he jumps.<br />
Against the negating ruckman difficult to combat, leave your jump as late as possible (when the umpire releases the ball) using your spring to come over the top of opponent.</p>
<p>Not Negotiable Rules<br />
Always be accountable when opposition has possession.<br />
When opposition is shooting for goal You must ALWAYS run down to the goal line giving support by spoiling.</p>
<p><strong>MIDFIELDERS</strong><br />
Objectives and responsibilities<br />
Move in to win possession of the ball<br />
Be linkmen between all lines<br />
Run and support all positions<br />
<strong>KEY POINTS</strong><br />
HIGH WORK RATE: Ability to get to packs and contests, to read the play.<br />
Get the Hard ball.<br />
Constant run to attack or defence.<br />
Pre-determined thought: Use first option to generate fast transition.<br />
Dispose of ball quickly, efficiently &#8211; Vision and Awareness.<br />
&#8211; First option by hand or foot.<br />
Aggression in congested areas, ball ups &#8211; man on man contests.<br />
On the move at man on man contests. Ability to produce a special effort.<br />
Being front and square to the contest.<br />
Work at both ends of the ground giving support, chipping into forward play with a goal.<br />
Fast efficient centre clearances. Winning possession in centre, moving ball quickly into forward line.<br />
Communication: Talking to your fellow on-ballers with clear strong directions.<br />
Anticipate reading the play.<br />
Beware the &#8220;RUN ON&#8221;<br />
Consecutive goals to the opposition constitutes a run on. We automatically man up all over the ground</p>
<p><strong>DEALING WITH A TAG</strong></p>
<p>If you are being tagged, it is usually because you are a dominant player. You must have the mental toughness to deal with the continual physical, verbal and mental abuse you will encounter. Remember SUPPORT is all around you<br />
As A result you must always<br />
Call on your personal pride and fitness to get you through</p>
<p>Call on team mates to help out. Apply screen blockers to tagger</p>
<p>Numbers at contest, RUN HARD ALL DAY to 50/50 contests, taggers will drop off</p>
<p>Be accountable. Follow into defence then work hard to go forward</p>
<p>Work smart by running in straight line to contests</p>
<p>Hit the ball hard and with pace, you be the play maker</p>
<p>Read the play- Trust your instinct</p>
<p>Link or running type player</p>
<p>Not strong in pack situation, will attempt to pull you out of the contest to limit ball getting opportunities</p>
<p>Will wait for you to commit to pack situation, then takes off to the next contest.</p>
<p>Be mindful, your opponent may link up to provide switch.</p>
<p><strong>DEFENDERS</strong><br />
Objectives and responsibilities<br />
Regain possession from the opposition<br />
Restrict opposition to a losing score<br />
Create scoring opportunities for forward players<br />
<strong>KEY POINTS</strong><br />
ONE ON ONE PRINCIPLES<br />
Know when to punch or mark. Never attempt to mark from behind, spoil to our advantage<br />
Play within arms reach of your opponent<br />
Controlled aggression, no silly free kicks<br />
Play between your opponent and the ball, force opponent towards the boundary<br />
Remember when in doubt or under pressure the boundary line is your mate<br />
Know your opponents strength and weaknesses<br />
Do not go to ground without the ball (playing with 17 players) We need players who keep their feet at all contests<br />
Only go to ground to create a possession<br />
<strong>REGAINING POSSESSION</strong><br />
Play the percentages- positioning yourself front and square is the best position to win the ball<br />
Awareness &#8211; know what&#8217;s around you &#8211; predetermined handball to a team mate in a better position<br />
<strong>TEAM DEFENCE</strong><br />
Constant communication, concentration and support between all defenders<br />
Be the eyes for the line in front. (Call players back or to push on)<br />
Crowd the area when necessary<br />
<strong>DEFENDERS<br />
COUNTER ATTACK</strong><br />
Attack and defend &#8211; run to protect &#8211; run to create &#8211; run in numbers to open space &#8211; sprint back to immediate opponent.<br />
Switch of play to open space &#8211; don&#8217;t switch play to crowded side/area.<br />
Running out from the backline can drag your opponent out of a dangerous position.<br />
Continual running from backline worries forwards and takes their mind off kicking goals and being a creative player.<br />
Only run off your opponent when your team has possession or when possession is about to taken by a team mate.<br />
Read the play, anticipate, back your football instinct. Do I go or not, follow your mind.</p>
<p><strong>REMEMBER</strong>:<br />
Be disciplined. Follow Team Rules.<br />
Be honest, use your voice and set individual and team targets.</p>
<p><strong>Honesty without Malice</strong>. Tell it how it is</p>
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		<title>Formulating Game Plan (Part 2)</title>
		<link>http://www.swoopercoach.com.au/2008/formulating-game-plan-2/</link>
		<comments>http://www.swoopercoach.com.au/2008/formulating-game-plan-2/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 01:26:05 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>

		<guid isPermaLink="false">http://www.swoopercoach.com.au/archives/507</guid>
		<description><![CDATA[From &#8220;Red Time&#8221; (a favourite of Tommy Hafey) Bench Tactics, calls, responsibility and difficult conditions need to be included in your plan. Players need to understand these parts of the game so they become predictable to one another. BENCH TACTICS Introducing the impact player. • With the game changing regularly and with four on the [...]]]></description>
			<content:encoded><![CDATA[<p>From &#8220;Red Time&#8221; (a favourite of Tommy Hafey) Bench Tactics, calls, responsibility and difficult conditions need to be included in your plan. Players need to understand these parts of the game so they become predictable to one another.</p>
<p><span id="more-329"></span><br />
<strong>BENCH TACTICS</strong><br />
Introducing the impact player.<br />
• With the game changing regularly and with four on the interchange bench, players must be prepared for many moves and changes. Players must sprint off.<br />
• Similar to other sports, players must now accept the fact that the bench is now used to rotate players in an effort to keep fresh legs on the ground for four quarters. Players must sprint off.<br />
• It is not always correct to assume you are coming off due to a mistake or poor form.<br />
• However the time has now arrived where players will be disciplined for many reasons, giving away 50m, lack of discipline, not manning up etc etc.<br />
<strong>• Control your anger when benched.</strong><br />
• Loss of focus not only affects the player benched but all other bench players.<br />
• During the season we will structure out team so that we have a strike force coming off the bench in an attempt to influence the flow of the game.<br />
• Decisions in this area will be made at the selection table, which will always be in the best interest of the side. It will be up to these strike players to make their presence felt immediately.</p>
<p><strong>GAME CALLS AND DEFINITIONS</strong><br />
SKINNY SIDE The side of the ground where the action is being played.<br />
FAT SIDE The opposite side of the ground where the action is taking place, players should be using for a change of direction.<br />
TICKING OVER THE SCOREBOARD Scoring at 4+ goals a quarter<br />
TIDAL WAVE RUNNING Power running (in a wave) taking the ball out of defence, playing keepings off, taking the ball through our goals.<br />
LOCKDOWN TIME The time in the match when we will play very defensively and push players back into our defensive zone and play keepings off until either the siren goes or we gain running momentum.<br />
THE HOLE The area in front of our goals from approximately 30 metres until approximately 60 metres out directly in front.<br />
ATTACK ZONE The area directly in front of both goals 10 &#8212; 30 metres out<br />
GREY AREA The area in the middle of the ground where players have a choice to either attack or defend.<br />
ATTACK AREA The area of the ground that needs to be opened up to give our attacking players space.<br />
MAN UP AREA The opposition&#8217;s offensive zone in which we need to have a direct opponent<br />
FLOODING BACKLINE On a set play when midfielders leave their opponent to structure up a zone defence<br />
TARGET PLAYER A player who has been nominated to win possession of the ball at set plays.<br />
IN THE GUN An opposition player who struggles with physical and mental pressure.</p>
<p><strong>GAME CALLS</strong><br />
OBJECTIVE For our team to tighten up on the opposition at certain times throughout the duration of the match.</p>
<p><strong>(a) &#8220;IT&#8217;S TIME</strong><br />
WHEN IT&#8217;S CALLED<br />
• When the opposition kicks two unanswered goals.<br />
• When we lose 3 successive centre clearances.<br />
• When the team leaders believe we have lost momentum.</p>
<p><strong>INDIVIDUAL RESPONSIBILITIES</strong><br />
• To ensure your opponent realises a change in your attitude.<br />
• To play one on one football until we score the next goal.<br />
• To get the next possession or at least ensure that your opponent does not.<br />
• To be physical with your opponent &#8212; lock your arm across.<br />
• Beat your opponent.</p>
<p><strong>TEAM RESPONSIBILITIES</strong><br />
(a) To ensure all players are aware of the &#8220;It&#8217;s Time&#8221; call.<br />
(b) To make a difference to the momentum of the game.</p>
<p><strong>&#8220;RED TIME&#8221; </strong>(Tom Hafey)<br />
<strong>WHEN IS IT CALLED</strong><br />
(a) At the time on period of every quarter.<br />
<strong>INDIVIDUAL RESPONSIBILTIES</strong><br />
(a) Similar to &#8220;It&#8217;s time&#8221;. We want players to be aware that there is only a few minutes playing time left, that each player needs to:<br />
• Be responsible.<br />
• Lift the intensity rating<br />
• Beat your opponent to react.</p>
<p><strong>WET WEATHER CONDITIONS<br />
REMEMBER</strong><br />
1. Heavy ball doesn&#8217;t travel as far &#8211; Play in Front.<br />
2. Slippery ball &#8212; Limit handball.<br />
3. Play in front &#8212; Umpire will reward you.<br />
4. Having a shot &#8212; Dry the ball, boot, kick on the point.<br />
5. Under pressure &#8212; Kick ball towards goal, soccer kick.<br />
6. Put your body in &#8212; Be desperate.<br />
7. Do the basics &#8212; Go direct.<br />
8. Off to a good start &#8212; in case bad weather gets worse.<br />
9. Don&#8217;t be fancy &#8212; Remember Basics.<br />
10. Square your hands when marking &#8212; Head directly behind flight of ball.<br />
11. Numbers to the contest &#8212; Out number.<br />
12. Avoid too many handballs &#8212; Opportunity to kick, KICK.<br />
13. Don&#8217;t let ball go past you &#8212; Get body behind ball.<br />
14. Preparation &#8212; Be ready/ Be alert for a tough physical/ mental encounter.</p>
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		<title>Formulating a Game Plan (Part 1)</title>
		<link>http://www.swoopercoach.com.au/2008/formulating-a-game-plan/</link>
		<comments>http://www.swoopercoach.com.au/2008/formulating-a-game-plan/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 05:16:14 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>

		<guid isPermaLink="false">http://www.swoopercoach.com.au/archives/489</guid>
		<description><![CDATA[Formulating a Game Plan. Ideas for creating your game plan. Firstly Create your Team Rules. (Previous article) Stick to them rigidly, particularly on the training track. Then look at your list, What sort of players at your disposal. tall/short, quick/slow, inside or outside players, heavy/light skills, Forward/back/centre line/On ballers etc Which play will best suit [...]]]></description>
			<content:encoded><![CDATA[<p>Formulating a Game Plan.</p>
<p>Ideas for creating your game plan.</p>
<p>Firstly Create your Team Rules. (Previous article) Stick to them rigidly, particularly on the training track.<span id="more-326"></span></p>
<p>Then look at your list,</p>
<ul>
<li>What sort of players at your disposal.</li>
<li>tall/short, quick/slow, inside or outside players, heavy/light</li>
<li>skills,</li>
<li>Forward/back/centre line/On ballers etc</li>
<li>Which play will best suit this combination of players.</li>
</ul>
<p><strong>PHASE ONE</strong> &#8211; <strong>The Ball in dispute</strong></p>
<p><strong>Centre ball up Around ground ball up Boundary throw in Loose ball Objective Win possession of ball</strong><br />
Contest every ball with fierce determination and show a strong desire for competition.<br />
Keep between your opponent and the ball<br />
Run between the lines<br />
Be prepared to run hard with power both ways for four quarters</p>
<p><strong>PHASE TWO</strong> &#8211; <strong>Our team has ball</strong></p>
<p><strong>Objective</strong>, <strong>Retain possession, move the ball quickly and creatively until we goal</strong><br />
All players must be running, attacking, pushing through the lines<br />
Look long and short, run hard and long to create options forward of the play, create options to the side and behind play<br />
Avoid congested play, change direction to open space, switch the play<br />
Support our defenders &#8211; spoils, smothers, tackles and crumb gathering off our forwards<br />
Efficient concentrated disposal aimed at retaining possession</p>
<p><strong>PHASE THREE &#8211; When opposition has possession </strong></p>
<p><strong>Objective, Regain possession or minimise opponents use of the ball by applying aggressive pressure</strong><br />
Hold up opposition &#8212;&#8211; Be disciplined, force opponent into the most defensive position possible<br />
Regain possession by<br />
Committed chasing &#8212; Hungry for contact<br />
Aggressive tackling &#8212; Tackle to stop (Create stoppage)<br />
Determined smothering &#8211; with courage and conviction</p>
<p><strong>PHASE FOUR &#8211; Umpires in possession &#8211; Stoppage time </strong></p>
<p><strong>Objective &#8211; Set up time</strong></p>
<p>Time following a goal<br />
Time following a point<br />
Ball out of bounds<br />
Blood rule<br />
Player reported<br />
Send off rule<br />
Stretcher<br />
The above stoppage situation can last from 10 seconds to 5 minutes. During these times the game is brought to a halt, however the thinking organised team continues to operate and can invariably gain an advantage through set play, a positional move, a rotation an interchange or a flood. We can also use these times to confuse opposition. Keep your mind on the job</p>
<p><strong>PHASE FIVE &#8211; Recovery time: Quarter time, Half time. Three quarter time Objective &#8211; Review</strong></p>
<p>These periods to be utilised for the greatest benefit possible, particularly half time. The half time break usually 15 minutes in duration and can be used to review the first half, reassess game plans and positions, analyse statistics (both teams) and make the necessary adjustments required. For players it is an opportunity to intake water or sport drink, re-tape and receive any treatment required. However we must remain focused for the second half.</p>
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		<title>Log Book Season Strategy</title>
		<link>http://www.swoopercoach.com.au/2007/log-book-season-strategy/</link>
		<comments>http://www.swoopercoach.com.au/2007/log-book-season-strategy/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 21:01:14 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>

		<guid isPermaLink="false">http://swoopercoachcomau.ascetinteractive.com.au/?p=230</guid>
		<description><![CDATA[Living Our Goals This is your tool for logging your WINNING PLAN,(short version) for setting down your steps, your strategies, your plan of action for giving you the best chances of achieving your football goals. This is your tool for logging your WINNING PLAN, for setting down your steps, your strategies, your plan of action [...]]]></description>
			<content:encoded><![CDATA[<h3>Living</h3>
<h3>Our</h3>
<h3>Goals</h3>
<p>This is your tool for logging your WINNING PLAN,(short version) for setting down your steps, your strategies, your plan of action for giving you the best chances of achieving your football goals.</p>
<p><span id="more-125"></span><br />
This is your tool for logging your WINNING PLAN, for setting down your steps, your strategies, your plan of action for giving you the best chances of achieving your football goals.<br />
Winning plans must first start with challenging goals. You should develop clear goals, targets, objectives for yourself and your team.<br />
This log book gives you an opportunity to put a commitment to your goals, to set out a daily, weekly, monthly (etc) plan of action for you to work to.<br />
REMEMBER THE SAYING . . .<br />
&#8220;WINNERS MAKE COMMITMENTS . . . (I Will ! I Must !)<br />
OTHERS MAKE PROMISES . . . (I might.)<br />
The ideal way of using this LOG BOOK to turn your dreams and goals into reality is to start by working backwards.<br />
For example:<br />
1. YOUR DREAMS<br />
On the last &#8220;notes&#8221; page write down the dreams you have had about your ultimate success, your ideal football fantasy/achievement. Use the word &#8220;YOU&#8221; rather than &#8220;I&#8221;.<br />
2. YOUR LONG TERM GOALS (CAREER)<br />
On the second last notes page you could write down some goals which complete the following sentence . . .<br />
At the end of your football<br />
3. YOUR MEDIUM TERM GOALS (NEXT 2-3 YEARS)<br />
On the third last (notes) page you could write down some goals which complete the following sentences:<br />
(a) At the end of the next 2 (or 3) seasons your achievements should include:<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
___________________________________________________________________________<br />
4. YOUR SHORT TERM GOALS<br />
Having recorded your dreams and goals over the longer term you are now in a position to log your goals for this 2000 season overall.<br />
On the fourth last (notes) page you can now complete the following sentences:<br />
(a) At the end of the 200? season your achievements should include:<br />
_________________________________________________________________________<br />
_________________________________________________________________________<br />
_________________________________________________________________________<br />
_________________________________________________________________________<br />
(b) At the end of the 200? season our Club&#8217;s achievements should include:<br />
_________________________________________________________________________<br />
_________________________________________________________________________<br />
_________________________________________________________________________<br />
_________________________________________________________________________<br />
You could use your LOG BOOK to write further goals for:-<br />
- Achievements at end of pre-season.<br />
- Achievements at end of practice games.<br />
- Achievements by Rounds 5, 10, 15, 20, etc.<br />
- Achievements by other dates.</p>
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		<title>The Organisation Season Strategy</title>
		<link>http://www.swoopercoach.com.au/2007/the-organisation/</link>
		<comments>http://www.swoopercoach.com.au/2007/the-organisation/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 23:01:05 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>
		<category><![CDATA[Senior Coaching]]></category>

		<guid isPermaLink="false">http://swoopercoachcomau.ascetinteractive.com.au/?p=173</guid>
		<description><![CDATA[. . Everyone In The Organisation is Important This article describes the important roles played by all members of the football club in creating a successful and fun atmosphere for all involved. Feel free to add your own tips or ask any questions in the comments if you would like further information on the information [...]]]></description>
			<content:encoded><![CDATA[<h3><img src="http://www.swoopercoach.com.au/wp-content/uploads/boat.thumbnail.jpg" alt="AFL player tackles the opposition" hspace="5" vspace="5" width="120" height="86" align="right" /> . . Everyone In The Organisation is Important</h3>
<p>This article describes the important roles played by all members of the football club in creating a successful and fun atmosphere for all involved.</p>
<p>Feel free to add your own tips or ask any questions in the comments if you would like further information on the information provided.</p>
<p><span id="more-101"></span></p>
<h4>1. COMMIT TO WINNING</h4>
<p>Physical and Mental Presence / Urgency / Setting the Standard / Constant attention to one another / Protection, Instructions.</p>
<h4>2. CREATE A UNIQUE IDENTITY</h4>
<p>Tough, hard tackling slide, Unrelenting pressure. Price. Being your own team. Being your own Person. Desire is equally important as ability. Unite Into Team.</p>
<p>HONESTY &amp; INTEGRITY in effort are essential ingredients to a respected Team / Club &amp; Individual.</p>
<h4>3. FIND THE RIGHT PEOPLE</h4>
<ul>
<li>People both capable and willing to contribute.</li>
<li>Desire to become part of a team.</li>
<li>Desire to be a true team member.</li>
<li>Right people display qualities on and off the field.</li>
<li>Willingness to adapt.</li>
</ul>
<h4>4. EVERYONE HAS A VALUED ROLE &amp; AN OPPORTUNITY TO CONTRIBUTE</h4>
<ul>
<li>The role at times may not be desired (Team Structure).</li>
<li>He must all communicate its value to the Team&#8217;s Performance.</li>
<li>Set high Performance Standards.</li>
<li>Listen to the input.</li>
</ul>
<h4>5. PLAY WITH PASSION &amp; ENJOY (HAVE FUN!)</h4>
<ul>
<li>Working hard to establish &amp; maintain a winning Tradition.</li>
<li>Monitoring performance, eliminating deficiencies, bolstering strengths.</li>
<li>Create feedback / Recognise &amp; Reward Players (Organisation Member) for Outstanding contributions.<br />
Get out of the Way. Let the players play.</li>
</ul>
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		<title>Skill Testing for Juniors</title>
		<link>http://www.swoopercoach.com.au/2007/skill-testing-for-juniors/</link>
		<comments>http://www.swoopercoach.com.au/2007/skill-testing-for-juniors/#comments</comments>
		<pubDate>Fri, 16 Feb 2007 07:04:36 +0000</pubDate>
		<dc:creator>John Northey</dc:creator>
				<category><![CDATA[Junior Coaching]]></category>
		<category><![CDATA[Season Strategy]]></category>

		<guid isPermaLink="false">http://swoopercoachcomau.ascetinteractive.com.au/?p=81</guid>
		<description><![CDATA[If I could go back to the early years of my coaching, one thing I would do is regularly test the skills of my players, so that I could establish the strengths and weaknesses of the group. There have not been many skill test documented in our sport and the best that would be done [...]]]></description>
			<content:encoded><![CDATA[<p>If I could go back to the early years of my coaching, one thing I would do is regularly test the skills of my players, so that I could establish the strengths and weaknesses of the group. There have not been many skill test documented in our sport and the best that would be done is players having 10 shots a goal from different angles to give them a score for accuracy.</p>
<p>Over the last few seasons it has been necessary to test players for the All Australian pre-draft camp and players on AFL club lists.</p>
<p><span id="more-64"></span><br />
Tests have included vertical jump, shuttle running, agility circuits, weights and fitness. I have no doubt that these tests will become a feature of coaching football sooner rather than later. I believe that tests for both junior and senior players should be completed in small groups, so that players are not intimidated by team mates standing and watching.<br />
It is also important that players understand why the tests are being done and the benefits to their football development. The environment should be relaxed and whilst you want the players to do the tests correctly, look to take the pressure from them by having a fun environment when resting between tests. Results should be documented and players should be tested at the start of the season, and at least twice during the in season time frame.</p>
<h3>TESTING JUNIOR PLAYERS</h3>
<p>For junior coaches, use testing as a way of varying training and challenging your players to better their previous score. Offer them hints, which in turn will better their results when they are being tested. Keep the tests simple, but enjoyable. If required, make modifications to your standard tests to help the young player who may not kick as far as some of his team mates. Where possible, design or purchase certificates of achievement for players who can reach certain levels at testing.<br />
The area to test young players are ground skills, marking, kicking, handball and bouncing. It is important not pressure the younger players by putting them under the clock to achieve, because at the early ages it is more important that their technique is correct. As the players get better at the basic skills and you want to challenge them, add a speed component by giving them a skill to perform in a certain time. (E.g. 10 handballs in 25 seconds etc. Try and keep the tests the same and where possible, the conditions that you test them under should be similar.<br />
Following are some examples of basic skill tests for young players. Think about designing your own tests and see how well your players are developing. Remember to base it around challenge and fun and at all times give positive feedback, no matter what the results. When testing your players, you should be making observations on technique (Skill Teaching Principles) and watching to make sure that the player is keeping his head still when controlling the ball at ground level, or that his hands are level when marking.<br />
With kicking, it is important to ensure that the player keeps the ball inside the line of the body and is running straight at the target. Give the feedback where necessary, in a positive manner. If you cannot offer the right advice, find someone to help, as it is vital that they are taught correctly.<br />
<strong>Test 1. Ground Skills</strong> – Set up a grid, or a circuit, where a player has to run and pick up a stationary ball and handball it. Follow that with a ball rolled away from him, which must be picked up and handballed then have a ball rolled at him, which he must pick up while moving and then handball. Repeat the process three times. The scoring is 3 points for a clean pick up. 2 points if he double grabs to pick up, 1 point if he takes more than two grabs to pick up the ball or 0 points if the ball goes behind him. Make sure the person that he handballs to, is in his vision, so that as he picks up the ball, the target player is straight ahead. The maximum score for this basic test is 27 points.<br />
<strong>Test 2. Marking skills</strong> – A simple marking test would be to have a kicker stand approximately 10 meters from the player doing the test. The tested player leads hard for the ball that is kicked either straight at him or up in the air. Try to vary it so the young player gets to practice his marking overhead and on the chest. The player has 10 shots and is sent back to the start point between each kick. Points are awarded as follows; 3 points for a one grab mark in the hands; 2 points if he double grabs; 1 point if he takes more than two grabs to control the mark and 0 points if he drops the ball. Maximum points for this test is 30.<br />
<strong>Test 3. Kicking skills</strong> – This test can be for distance on preferred and non-preferred sides of the body, or for accuracy in front of goal. Measure out a course allowing for players who can kick a fair distance. Set up a gate at one end where the players has 2 kicks on each leg and the longest distance is then recorded for each. Another test for the player could be set shots at goal from a set distance that is determined by the coach. The player has 10 kicks and the scoring is 3 points for a goal, 2 points if they hit a goal post and 1 point if they kick a behind. If the ball does not make the distance or score, no points are to be awarded. This is one test where players should be tested on both sides of their body. E.g. 5 kicks on preferred and 5 kicks on non-preferred. As the players become more accurate, close the space between the goals so that it becomes harder to score maximum points (or use more posts in between the original post) The maximum score for accuracy at goals is 30 points.<br />
<strong>Test 4. Handball skills</strong> – Obtain a handball target and set a distance (3-5 meters) so that the player doing the test has the ball thrown to him which he must mark and then handball at the target immediately. Give him 10 shots at this test and challenge the better skilled players to alternate right hand then left hand. If the ball goes through it is 5 points; it hits the edge, but goals to go through is 2 points. Maximum score possible 50 points. It is important to note which hand the payer uses for each handball or kick as it will give you a good indication on how they are going on their no preferred sides.</p>
<p><strong>Test 5.</strong> Bouncing skills – Design a circuit with markers approximately 10 meters apart that includes changes in direction. Make each lap a course that includes 5-6 bounces and see how long the player takes to run from the start, bounce at each marker and complete the circuit twice. Players must run around the markers and bounce, turn and accelerate to the next position. The time it takes to complete the course twice is their score. Players must bounce the ball and not just touch it on the ground.</p>
<h3><strong>TESTING SENIOR PLAYERS</strong></h3>
<p>Make sure that the players understand the benefits to the team, and to the individual, of testing skill levels at various times of the season. As mentioned earlier, revolve the session around challenging the players and also having a bit of fun between tests.<br />
Unlike the basic tests for junior players, (where they are working on technique more so than speed), we need to challenge the senior players and combine both area. I have included a test record sheet to assist you in charting the progress of your players throughout the season. The tests listed are conducted at the All- Australian pre draft camp and are suitable for all players above the age of 16 who have a reasonable skill l level.<br />
<strong>Test 1. Speed and Accuracy Kick </strong>– This test is set up approximately 35 meters form goal, the second is 5 meters further back and the third is 5 meters further again. The lines need to run parallel to the goals and should be about 10 meters in width. Place 10 balls on the middle line. The goals are set up with 2 cones placed evenly in between each behind and goal post as well as between each goal post. The scoring system is, if the ball is kicked between the behind post and first cone it is 1 point. Between goalpost and second cone is 2 points. Between first cone and second is 5 and back down the other side (Refer diagram) Should the ball hit a post, the lower score counts. The player doing the test starts on the middle line with the balls. He has 80 seconds to complete 10 shots at goal. He is to run to the back line and touch the furthest line, and then repeat the process. Remember that he must alternate between left and right foot kicks, so that the test will give you a gauge on where he needs to improve. The player is only allowed 80 seconds so he must keep working. Any kick after 80 seconds in not recorded.<br />
Picture<br />
<strong>Test 2. Speed and Accuracy Handball </strong>– This test will require 2 handball targets which you may need to purchase, or borrow, if you do not have them. Set up the target approximately 6 meters in front of where the player stands and slightly to the left or right of the player. (There needs to be enough room between the targets for an assistant to stand and pass the balls to the tested player. The handball targets should be marked with circles and numbered 10 through the middle, 7 at the next circle followed by 5 then 3. The player being tested is thrown 10 footballs one after the other by the assistant and must alternate between left hand then right hand. He has 20 seconds to complete the 10 handballs and his score is then recorded. (Refer diagram) I is important the assistant throwing the ball to the player aims for the chest area. Players will have a score out of 100 after 10 handballs are completed.<br />
Picture<br />
<strong>Test 3. Ground Skills </strong>– Set up a grid measuring 3 meters in width and 8 meters in length and mark it out with cones. The player doing these test stands at one end of the grid and the person rolling or kicking the ball is at the other end, 8 meters away. It is a test where the player is not timed, but he is expected to move back to the start point after each ball quickly. The person throwing or kicking the ball will roll it hard at the player running at him. Remember when rolling the ball it must be at ground level and it is fine to kick the ball instead of throwing it (Refer diagram for set up this test)<br />
Scoring<br />
. 3 points for clean pick up<br />
. 2 points for two grabs<br />
. 1 point for more than 2 grabs<br />
. 0 points if ball goes behind or outside of the grid<br />
Diagram<br />
<strong>Test 4. Marking Skills</strong> – Very similar in set up to test 3, except the grid is moved out to 5 meters in width by 10 meters in length. Scoring this test is also similar. The player marking will receive 2 points for a one grab controlled mark, 1 point if he should double grab and 0 score should he drop the ball. The player kicking the ball should vary the speed of the kicks, but make sure that they are all drop punts aimed around the head or chest area. This is another test where the players are not timed, but are expected to keep moving back quickly after they handball. They have a total of 10 attempts to mark and will be given to total score out of 20.<br />
<strong>Test 5. Kicking Distance</strong> – Preferred Leg – Very basic test in which the measuring gauge is set up to cover 6 meters. Set up a 5 meter kicking area where the tested player starts from and then measure and mark out 30 meter and every 5 meters there after. The player may not run any further back than the designated 5 meter area. He will have 2 kicks on his preferred eg and will score only with his best kick. Let the ball hit the ground and stand where it bounced to then gauge how far the kick traveled using the 5 meter markers.<br />
Diagram<br />
<strong>Test 6. Kicking Distance</strong> – No Preferred Leg.<br />
(Same as test 5 except using the no preferred leg).<br />
Test 7. Tackling – Set up 4 tackling bags in a diamond shape or a square, approximately 5 meters apart. The player doing the test starts in the middle and tackles as many of the bags as he can in 30 seconds. He must go to ground with each bag and recover quickly to attack the next bag. He can go in any direction he likes, but the tackles must be legal and not too high. Average score should be around 12-13 tackles and the players will need to push hard towards the end when they get tire.<br />
Diagram<br />
<strong>Test 8. Tackling and Goal kicking</strong> – Set up 3 tackle bags approx 35 meters from goal at thee different angles. Place a ball on top of each of the bags. The player being tested must run away from the goal, tackle the bag, spill the ball, get up, recover the ball and kick for goal. They are to have ten shots at goal and must be moving at all times. They should have three shots art the two angles and four directly in front. They are not to tackle the same bag twice in a row. Total score is the number of goals kicked.</p>
<p><strong>Skill Testing – Individual Results Test</strong><br />
1. Speed and Accuracy Kick – 10 kicks in 80 seconds table<br />
2. Speed and Accuracy Handball – handballs in 20 seconds table<br />
3. Ground Level Skills – 10 balls at feet inside a grid table<br />
4. Marking Skills – 10 marks inside a grid table<br />
5. Distance kick – Preferred leg x 2 )best distance) table<br />
6. Distance kick – Non Preferred leg x 2 (best distance) table – Meters<br />
7. Tackling – 4 bags as many tackles in 30 seconds table – tackles<br />
8. Tackling/Goal kicking x 10 table &#8211; goal</p>
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